![house lannister of lannisport house lannister of lannisport](https://media.moddb.com/images/articles/1/119/118624/RC_zps83297b6c.jpg)
Also, I don't see why there's a gate there. The tunnels are interesting but defeat the purpose of having mountains in the first place. The Bite could be lowered to protect Bitterbridge and therefore the Highgarden.Īlso you could have neutral areas more reflective of the book with garrisons, the need for seige engines to attack right away else you can only attack after being adjacent a turn, whatever. Narrow shouldn't be able to reach anything but the Arbor, Ice Bay should more clearly reach Karhold and probably the Arbor, and the Shivering/Bay could be combined. The Narrow/Shivering Seas and the bay should be divided better. What makes is so special that it has a city, barrel, port, AND a neutral army? If you got rid of the Lagoon that might help. The east could stand to shrink a bit so the Greyjoys will be more involved and have more options since they're in a poor sea area. The Starks don't have knights in the book, so they could start with 3 foot instead of 1 foot, 1 knight.īitterbridge is a huge advantage to the Tyrells since they get three bonuses from them right off the bat. The Greyjoys are a naval power so they should have more ships. However, since it doesn't sound all that defensible it should only be a one tier city or stay with two tiers but no defensive bonus like a garrison of two unmovable armies in Lannisport or a -1 march on Pyke to show you need a +1 march to be able to charge up the steep trecherous slope and attack but don't get the combat bonus.Īnd why doesn't Pyke have a port? For that matter, why doesn't the Sunspear have something to make up for not having one? The army placements need more originality too. For example, the Tyrells have lots of food and money so the Highgarden should have, say, one crown and two barrels. There should be more variety there, if not w/ different orignal icons then some kind of defensive bonus. I'm not sure I agree with each house capital being exactly the same. If someone gets too powerful it might be something to do with it (or he/she is just so **** good). I suggest You use the bloody same track as the game and see what comes up. However they also seem to have the power to move their fortresses on water.Īnd with Schwarze see You mean Black sea?Īs for balance I don't see any hardcore stuff that would rig it but I really don't have any idea about the track. And if I recall Greyjoys had no relations with crannogmen. Bay of Dorne is only bowshot away from Ice Bay - They were suppose to grow lemons there, You know. The Stony fields are no-where next to water - I wonder if ironmen carried their boats to raid there. Oldtown and Harrenhall is so close to each other? - No wonder Arya didn't get to home if that's the case. The Kingsroad doesn't take us to Kings Landing but to Winterfell - why of why did Tyrells helped Lannisters when the Kings Landing was under siege. Sunspear is next to Moat Cailin - I wonder how did ironmen missed it when they took the last. The Arbor in near to Karhold - I wonder how do they get so sweet wine. For Example : Areas, Startign ositions, and of Course: in which order should they start on the Influence track. SO, what i could really need are some balancing comments, as its quite hard for me to figure that out alone. The Pirate Bay, Starfall and Kings landing will have the neutral Garnisons on them (5 or 6 Units) The "Caves" in the North work like a tunnel, and areas with caves in it can be entered via March, as if they where adjacent (but cannot be raided or supported via Caves) Ignore the other unkown grafics, they are just "details" The town and Fortress Grafics have been replaced. The Red dots represent Starting units (the Martell has no ships, but gets 1 Point more Land units), This is not finished ! This is just a "beta" for balancing issues. The Mapsize is ~ 40x58 cm ( that makes it prinzable on four A4 papers) Its for 6 Players, and for those who know the "standard" board by heart and want something new. Well, i had some hours left this week, so i desided to design a new Map for this fantastic Boardgame